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Yuji Naka يطور خليفة لعبة Nights للـ3DS

Nintendo

TG editor-in-chief
فاكرين لعبة يوجي ناكا اللي تكلم عنها من فترة, فاميتسو كشفت عن اللعبة وهاذي السكانات ومعلومات اللعبة:
Sonic Creator Goes Multiplatform on Wii and 3DS

A few months back, Famitsu revealed that Prope, the studio from Sonic the Hedgehog's Yuji Naka, was working with Kadokawa Games on a new title. That title at long last got its reveal in this week's Famitsu.

Tenkuu no Kishi Rodea is a "sky fantasy" game for Wii and 3DS. That's right, our first Wii and 3DS multiplatform release!

Famitsu says that the game is being brought to us by Naka and writer Takumi Miyajima. Miyajima has previously worked on the Tales series and Arc Rise Fantasia.

Rodea is the name of the game's main character. Also introduced in the magazine are characters named Ion and Princess Cecilia.

Gameplay details are a bit scarce at present. The game is described as a "new feel action game." The Wii version will use the Wiimote exclusively. Screenshots in Famitsu show sky-based gameplay, but Famitsu says there will be a variety of stages outside of just the sky.

In an interview with the magazine, Naka describes the game as "a completely new action game with simple controls." Development on the game started in Fall 2009. At that time, the game Naka and his team were working on was cancelled, and he split his team into two to create their next game.

Famitsu seems to have a big look at Tenkuu no Kishi Rodea this week, so expect further details shortly.

 
و أخيرا لعبة "حقيقية" من هذا الرجل ، أتمنى ما تكون فلوب بالمبيعات و ماحد يدرى عنها ، وجود نسخة للثري دي أس يعطيها فرصة انها تقع تحت الأضواء حاليا مثلها مثل أي لعبة على جهاز جديد .

نايتس كانت لعبة ممتعة ومبتكرة ، وان شالله هذي بتكون أحلى منها : )
 
السؤال هل راح نشوف العاب كثيره بين الوي وال3DS ? لول وقتها ال3DS بيكون سبب بقاء الوي حيا من حيث الالعاب
 
تخيل نيتس + 3d = :confuse:

اتمنى انها تكون مبتكرة ,وتكون تمتلك قصة وجيم بلاي مميز ....
اهم شيء ناكا لا يفلبها مره اخرى
سؤال ..
هل لعبة Ivy the Kiwi فلبت ؟؟؟
 
^^^

كمبيعات؟ اكيد فلبت لول
 
السؤال هل راح نشوف العاب كثيره بين الوي وال3DS ? لول وقتها ال3DS بيكون سبب بقاء الوي حيا من حيث الالعاب

شكلها نينتيندو كدا مخططة اصلا عشان تاخر اصدار جهاز جديد
بس مهما كان فكرة اصدار اللعبة على جهاز منزلي وجهاز محمول غير محببة والبسب اكبر مثال
 
أكيد متحمس .

من بعد Ivy the Kiwi كيف ما اتحمس!
خصوصا ان هذا المشروع اكبر والصور تبشر بالخير.

عموما ناكا له تصريح انه لو هو مازال بسيجا الكونسبت اللي باللعبة هذي راح يكون بلعبة نايتس جديدة ...
لكن انا ملاحظ ان فيها شوتنج المنتس و الشخصية واقفة على الارض في صورة من الصور
 
جالس احاول اتذكر وين شفت ارت مشابه للبنت وما قدرت، بالبداية حسبته اكيرا تورياما بس بعيد مرة، على أي حال معلومتين زيادة:
When we last spoke with Yuji Naka, he told us his next game involved an original character and the sky. Today, Famitsu revealed the title, Machinist of the Sky Rodea. Yuji Naka and Takumi Miyajima are working on creating this sky fantasy game.

Rodea, the regal looking character with tail fins… on his tail, is the lead character. Ion is the girl with the goggles to Rodea’s left. Princess Cecilia is looking over them.

Similar to Prope’s last title, Ivy the Kiwi, Machinist of the Sky Rodea is coming to Nintendo 3DS and Wii. In the Wii release, players only use the Wii remote to control the game. You point to remote to move and rapidly shake the remote or press the B button to get there faster. Pointing the remote and pressing A makes Rodea use a gun attack.

Development of Rodea began in the fall of 2009. A prototype of the game was deemed to be too complicated and Naka thought of a the Wii remote as a solution to make give the game simple controls. The result is a completely new action game.

Kadokawa Games, publishers of Metal Max 3 and Earth Seeker, are publishing Machinist of the Sky Rodea in Japan.

Naka also told us the main character is based on an animal he thought was "interesting." Any idea on what kind of animal Rodea is?
همممممم عصفور؟
السؤال هل راح نشوف العاب كثيره بين الوي وال3DS ? لول وقتها ال3DS بيكون سبب بقاء الوي حيا من حيث الالعاب
تذكرت اللي حصل مع الـPSP وبورتات الـPS2، قد سواها من قبل مع ايفي والنتيجة كانت جيدة كونها لعبة الغاز في المقام الاول والتحكم مشابه جداً إذا ما كان مطابق.
 
مدري ليه , لكن أحس إنه اللعبة تقول لي أنتظرها تكون لعبة ممتازة ورهيبة &&
 
ما لعبت نايتس من قبل ، بس متحمس لها ( تشبه سن اند بنشمنت ؟؟ )
 
آرت اللعبة ما عجبني أبدا.
 
معلومات كثيرة مهمة تخص المشروع

عن اعضاء العمل
This week's Famitsu has a first look at Tenku no Kishi Rodea, an original action game that's in development for 3DS and Wii. Naka is serving as "executive director" on the project, which is being developed by Prope and will be published by Kadokawa Games.
The magazine has a four page spread on the game this week with screens and details from the Wii version and comments from Naka, producer Hitoshi Hasegawa and scenario writer Takumi Miyajima.

عن الجيم بلاي
In Tenku no Kishi Rodea, players take control of a robot named Rodea and experience free flight via simple Wiimote controls. Rodea's actions are controlled entirely through the Wiimote. You point the Wiimote at the location you'd like to travel, press B, and shake to make Rodea fly off in the target direction. You can then keep Rodea flying by pointing at your desired location and pressing B.
You can also make Rodea perform attacks. Pressing A makes Rodea attack with his gun. You can pick up items in the stages to add more powerful offensive capabilities -- a machine gun item is mentioned in Famitsu as one example.
Point at enemies and objects you find around the stages and press A, and Rodea will perform a spinning attack. Stages are packed with a variety of gimmicks, but you'll find that everything can be interacted with via just the Wiimote.

Simplicity seems to be one of the major points of the game's controls. This doesn't mean that you won't find complex situations. Screenshots show advanced flight sequences that have Rodea attacking enemies while in pursuit. The game also has massive bosses which have weak points that players will have to figure out.
In comments shared with the magazine, Yuji Naka boasted of the simplicity of the controls, which have apparently been in place since the game's prototype phase. Work on Rodea began back in Fall of 2009, explained Naka. A project Prope had been working on was cancelled, and Naka set up an experiment where he had his staff split into two teams to create their next game. This resulted in a prototype which had a new and fresh control scheme. This prototype served as the base for Rodea.
The prototype addressed an issue that Naka feels always comes up whenever dealing with flight-based action games: the unity of "control" and "sense." When you try to make a game that allows for free flight through the skies, the controls tend to become complicated. Naka felt that the original prototype successfully dealt with this problem.

Oddly enough, the atmosphere of the surrounding game was originally set to be hard spy action, which is totally different from the comical and cartoony look of the end product that we're getting. It seems that Kadokawa Games may have had something to do with the change, as they suggested that Prope make an original character-driven action game using the control idea.
Naka is quite open about Rodea being the product not just of Prope's work, but of Prope's collaboration with Kadokawa Games. The two companies had "surprisingly close" meetings daily, which provided stimulus for the game's creation. Naka feels that if it had just been Prope working on its own, Rodea would have ended up a totally different game.


عن القصة
The participation of Takumi Miyajima, who previously did story work on Tales of the Abyss and Arc Rise Fantasia, suggests that Rodea could see a deep story component. Based off Famitsu's look at the game, this seems to be the case.
Your goal in the game is to protect Garuḍa, a continent in the skies, from an invasion by the ancient mechanical empire of Naga, which has been revived after 1,000 years. As you lead Rodea in battle against the mechanized armies of Naga, you'll learn the reasons for their invasion and the hidden truths behind the world. It appears that Naga is after Garuda's natural resources.
Famitsu introduces three characters in this issue. First up, Rodea himself. Even though Rodea is facing off against the Naga armies, he himself is a robot from the Naga Empire. He's just been awakened from a 1,000 year slumber, and has lost his memory. Ion, a Garuda girl who loves tinkering with robots, is the one who woke Rodea up. She serves as a support role in the game. Also getting a brief introduction is Cecilia, a Naga Empire princess who 1,000 years back offered her life to save Garuda.

معلومات اضافية
Miyajima shared brief comments with the magazine. The Rodea project was first described to him as "an action game that's set in the skies." He felt the appeal of gameplay that lets players freely fly through the skies, and decided to join the project working on the world view and story components.
As this is his first time working on an action game, he aimed for "simple and easy to understand." At the same time, he hoped to provide areas that players could explore more deeply. His orders were to create a story could be enjoyed by both adults and children.
Joining what will presumably be a deep single player experience, Famitsu has some hints at a multiplayer component. The magazine's information box on the game lists four player support. No actual multiplayer details are provided in the article, though.
Although Tenku no Kishi Rodea is listed in Famitsu has being in development for both Wii and 3DS, the magazine's entire preview is focused on the Wii version. The magazine does not provide a release time frame for either version.
 
التعديل الأخير:
صور

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و الموقع الرسمي بيفتح قريبا .....http://www.rodea.jp


و بخصوص Kadokawa Games لهم لعبة على الوي اسمها ارث سيكر (عرض جديد):
http://www.famitsu.com/news/201101/20039435.html
 
العرض حلو لكني لسه مش فاهم التحكم , لما الشخصية تندفع بشكل قوي لليمين واليسار! ماني قادر افسر كيف راح يكون التحكم

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[video=youtube;zg-xVn0vZSo]http://www.youtube.com/watch?feature=player_embedded&v=zg-xVn0vZSo[/video]
 
التعديل الأخير:
التحكم بيكون بالريموت فقط و تأشر على المكان (تضغط على المكان وتحرك الريموت على الاتجاه) >>> اعتقد <<<<
 
ماني فاهم شيء من العرض بس شكلها مش بطال ..
 
اللعبة شكلها رهيبة بس طريقة التحكم مجهولة ، ننتظر و نشوف
 
التحكم بيكون بالريموت فقط و تأشر على المكان (تضغط على المكان وتحرك الريموت على الاتجاه) >>> اعتقد <<<<

عارف انه بالريموت .... لكن مع ذلك الفيديو ماهو شارح التحكم كيف راح يكون ومن اللي شايفه انه طالع غريب شوية
 
عارف انه بالريموت .... لكن مع ذلك الفيديو ماهو شارح التحكم كيف راح يكون ومن اللي شايفه انه طالع غريب شوية

اتفق مع فايز, احس التحكم كانك تضرب بالبطل بالتأشير عليه عشان يتحرك الاتجاه اللي تبغاه! يعني مش تتحكم فيه بالانالوج لا تضربه عشان يتحرك!
 
صوت البطل مهو بغريب علي؟!

كأنه نفس المؤدي الي بأنمي رانما وأنوياشا
 
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