كنا قد أخبرناكم في خبر سابق أن ديمو لعبة رعب النجاة من منظور الشخص الأول Resident Evil 7 سيصدر على الإكس بوكس والحاسب الشخصي في 19 ديسمبر الحالي، وكنا قد أخبرناكم بمواصفات التشغيل.
حسناً، يبدو أن كابكوم لم تدخر وسعاً بتنقيح نسخة الحاسب الشخصي من اللعبة والتي تحمل معها الكثير والكثير من الإعدادات الرسومية، وهذه ليست المرة الأولى التي نحصل فيها على نسخ ممتازة من ألعاب كابكوم للحاسب الشخصي.
في الأسفل يُمكنكم مشاهدة هذه القائمة للخيارات الرسومية المتعددة التي سيحتويها الديمو ويمكنكم ملاحظة دعم مختلف وأحدث التقنيات:
Screen Resolution…self-explanatory here, but the game will list arbitrary resolutions supported by your monitor and Windows desktop environment.
Refresh Rate…adjustable to frequencies supported by your monitor. Also supports 144Hz high refresh monitors including Nvidia G-Sync.
Display Mode…Full screen, Windowed, and Borderless Window modes are supported
Field of View…FOV angle can be adjusted here
Frame Rate…supports 30, 60, and Variable (uncapped)
V-Sync…ON/OFF
Rendering Method…Two options available – Normal and Interlaced
Resolution Scaling…controls the game’s internal rendering resolution. This is akin to upscaling and downsampling of the final video output. Select-able option ranges from 0.5X to 2.0X. 1.0X is 100% 1:1 native output. The higher the number, the better the image quality and more GPU ‘oomph’ required, while lowering it below 1.0 makes the image softer (but also reduces GPU overhead and increases frame rate).
Texture Quality…option ranges from Very Low to Very High. Higher quality requires additional local video memory.
Texture Filtering…option ranges from Very Low to Very High. Internally, this is essentially your Trilinear to Anisotropic filter that goes all the way up to 16X.
Mesh Quality…option ranges between Low to Very High. This option also affects Level-of-Detail (LOD) quality.
Anti-Aliasing…Select-able options include FXAA, TAA, FXAA+TAA, and SMAA.
Motion Blur…ON/OFF toggle
Effects Rendering…Select-able between Low, Medium and High. This controls the intensity and density of certain visual effects.
Depth of Field…ON/OFF toggle
Shadow Quality…option ranges from Very Low to Very High.
Dynamic Shadows…ON/OFF toggle
Shadow Cache…ON/OFF toggle. When set to ON, shadows for static objects will be cached in video memory.
Ambient Occlusion…Select-able options include OFF, SSAO (Variable), SSAO, and HBAO+. Note HBAO+[www.geforce.com] is an Nvidia-specific feature.
Bloom Effect…ON/OFF toggle
Lens Flare…ON/OFF toggle
Volumetric Lighting Quality…Select-able between OFF, Low, and High. This option controls intensity and quality of dynamic lighting including light shafts piercing through window panes and vents.
Reflections…Select-able between ON, OFF, and Variable. Affects fidelity and quality of screen-space reflections.
Subsurface Scattering…ON/OFF toggle
Chromatic Aberration…ON/OFF toggle
Color Space…Select-able between SRGB and BT.709